Peter Burr: Labyrinths
A mix of intricate patterns that vibrate, flicker, and hypnotize. Viewing Burrs work feels like entering into a dark, digital cave.
Alex Ginsberg, Electric Objects
I make infinite dungeons.
Working extensively with computer animation and the tools of the video game industry, the digital works of Peter Burr present infinitely sprawling landscapes and environments which vacillate between abstraction and figuration and describe dystopian narratives of endless questing. Recent work explores the video game trope of the endlessly mutating, self-constructing labyrinth. Visiting from Brooklyn on a residency at Headlands Center for the Arts, Burr appears in person to expound on his process and radical synthetic aesthetic and to present a retrospective of works 20122017, including a work-in-progress preview of his latest immersive environmental video Dirtscraper.
Burrs art conjures the futureprojection screens picturing high density structures that resemble malls populated by people who move in slow motion; text by video game designer Porpentine that describes opinionless cultures; undulating black and white patterns designed to mesmerize the viewer. Unlike movies, though, which tend to center around heroes and villains, theres no morality attached to this environment. Its not good, or bad. It just is. (Paddy Johnson, Art F City)
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