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Open(Art) Workshops
Eyebeam
New York, NY
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Open(Art) Workshops
PLEASE NOTE: ALL THREE WORKSHOPS TAKE PLACE AT THE SAME TIME. CHOOSE ONE WORKSHOP FROM THE OPTIONS BELOW.

Join the Open(Art) Fellows, Forrest Oliphant, Toby Schachman and Addie Wagenknecht, for workshops on Saturday, July 13 at Eyebeam.

Schedule:
12pm: Short presentations and Q&A with all three Fellows
1-3pm: Individual workshops
3pm: Re-group to share insights and eat pizza!

Following the introductory presentations, the individual workshops will take place simultaneously. Please choose ONE workshop from the following three options.

Meemoo Hackable Web Apps Workshop with Forrest Oliphant
Meemoo.org is an open-source web app that encourages experimentation with media, specifically animation. It is designed to be easy to use, but is also designed for hackability since it is easy to take apart an app and turn it into something else. This allows people to not just create media, but also create media-making tools. In this workshop, Forrest will work with middle/high school art, media, and tech educators (and anybody interested in education) to give a crash-course in the project and discuss designing some "hacktivities" that can be done in classrooms, at home, and other places of learning. No prior programming experience required.

Pixel Shaders Workshop with Toby Schachman
Pixel shaders are simple programs that run on the GPU to create real time visual effects. If you make interactive or generative graphics, they are an extremely versatile tool to have in your kit. Shaders can run in the browser (via WebGL), openFrameworks, Processing, Quartz Composer, many VJ platforms, and even on smart phones and Raspberry Pi. In this workshop we'll go over the fundamentals of shader programming, then we'll discuss applications and hack on shaders! All are welcome, no prior programming experience required. Please bring your own laptop.

BOMFu-Beta-Thon with Addie Wagenknecht (Nortd Labs)
BOMfu is a tool designed to bring communities of practice together. It was developed with complex systems, multiple developers, and multi-location projects in mind. BOMfu gives users transparent access to multiple users bill of materials. If you're not familiar with physical design or hardware development, the bill of materials (BOM) functions like the recipe to bring a system or design together, making it repeatable worldwide by breaking down its components into parts and their sources. BOMfu takes all this information and creates an easy to parse BOM for typically complex projects With the workshop we will give you a quick introduction to the project, develop accounts and start BOMs for your open hardware projects. We urge you to test, hack, and give feedback on the project. Please bring your own laptop.

For more information about the Fellows and their projects, please visit: openart.eyebeam.org.

Open(Art) is supported in part by an award from the National Endowment for the Arts.

Ubicación

Eyebeam (Ver)
540 West 21st Street
New York, NY 10011
United States
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