First Annual Chicago Muggle Quidditch Cup!
E.D.G.E Theatre's Constellation Project is thrilled to announce its next creative adventure - the first ever Chicago Muggle Quidditch Cup! Join in the fun and play in the tournament! Each player will receive an amulet of completion and the winning team will receive glory, individual medals and the honor of carrying the trophy until next year. All this while raising money for two of the coolest charities in the Chicago area - UPS for DownS and Down in the Southland. Spectators are welcome at the gate to cheer their team on and watch nerd history take place!
What is Muggle Quidditch?
If dodgeball, basketball and ultimate frisbee had a baby and it went to Hogwarts it would be Muggle Quidditch!
Who is E.D.G.E.?
E.D.G.E. Theatre is an IL NFP (501c3) that harnesses the power of creativity and world building to offer classes and productions to marginalized communities. Our main thrust is in the world of the special needs and homeschool community. Our professional theatre serves as a platform for fundraising and furthering our message of community empowerment and integration.
Who is UPS For DownS?
UPS for DownS is a parent directed, non-profit organization offering support, education and encouragement for parents, families and others who love and care about persons with Down syndrome. They inspire community acceptance by sharing with others the presence, potential and abilities of people with Down syndrome.
Who is Down in the Southland?
Down in the Southland is devoted to fostering the development of lifelong education, social and life skills among individuals with Down syndrome and their families in the southern suburbs of Chicago. They inspire community acceptance by providing educational support and programs which will help children with Down syndrome increase their future skills. They impress upon society that people with Down syndrome are positive influences and are important, productive members of society.
When will the tournament take place?
Thursday, June 23rd @ 5pm - opening ceremony. First matches begin at 5:30. Done at 8:30pm
(Rain day Monday June 27th. Players must commit to both days to play. The Junior teams will play first at 5:30 allowing for those who have work to get there and be ready to play by 6-6:30.)
Can I play?
If you are a youth taking part in the E.D.G.E. Youth Theatre Muggle Quidditch class, your registration for this event is free (including a family spectator pass.) You may choose to buy an event shirt.
If you were unable to enroll in one of our classes, assemble your own team. You must play by our guidelines (Found at the bottom of the posting) All you need is 8 players for a team. Max teams are 11 players.
Do you want to put together a group of young people but need a coach? Email Orion at firstname.lastname@example.org
What is the cost?
Recommended 20.00 per player. HOWEVER, it is pay-what-you-can. No one is turned away as long as you meet $1 minimum.
VIP registration is 35.00! (You are welcome to pay more - it's for a good cause!) If you pay VIP membership you get a t-shirt and a big high five!
Anyone who registers for more than $35.00 will be entered into a raffle for some great prizes including a one hour at-home massage, a historical or haunted cemetery tour of Rosehill Cemetery or a custom made Harry Potter shadowbox!
What if I don't have a team to join?
So you really wanna play but don't have enough friends to join a team? That's ok! Operate as an Independent Agent. The Event Coordinators (Orion and Rick) will get you into rotation on another team.
E.D.G.E. teams (Teams taught by E.D.G.E. staff) entrance fee is waived. Families of classmates are free spectators. E.D.G.E. will donate on your behalf. (Of course additional donations are welcome!)
Bathrooms are located:
1834 w belle plaine at the Hollowed's Home. (an E.D.G.E. Family)
Tournament is held at:
1726 W Berteau Ave
Chicago, IL 60613
All registration is done through EDGE at (BPT link)
Can I watch?
Tickets are pay-what-you-can at the gate. Suggested $5 per person or $15 for a family. Lawn chairs are welcome. Seating is on blankets otherwise. Blankets are not provided.
-Three step and pass - ultimate frisbee rules.
-No tackles, hip checks or aggressive contact allowed - but mild contact is permitted (i.e: basketball style contact). Penalty shots are given for unnecessary roughness.
-3 quarters: 7.5 minutes long each
-Half time after 2nd quarter: 5 mins
-3 time outs for the game per team.
-Major infractions cause a penalty shot. Penalty shots are on the clock.
-Minor infractions cause a loss of possession.
-We recommend cups and mouth guards. Keepers may want to consider a sparring helmet or lacrosse helmet. (It isn't required but it's a good idea.)
-Must use regulation size balls. Bludgers are 7.5 inches and foam quaffles are just a bit smaller.
-All adult teams may not play until they have received orientation from Rick Olson or Orion Couling emphasizing fair play, community and family ethics.
-This is a 100% straight edge event. No drinking or smoking of any kind.
-Teams must be willing to accept "Independant Agents". These players couldn't bring a team but will be worked into rotation with other teams.
-We play "Quarter Snitch rules"- The snitch is about the size of a quarter and is worth 25 points. A new snitch is hidden every quarter. If there is more time left on the clock and the snitch has been found the Seeker becomes another chaser.
-Know that all players can play while riding a broom. Brooms are pool noodles
-Place the quaffle and two bludgers in the middle of the field. Our bludgers are red foam soccer balls (7.5 inches) and our quaffles are a nerf ball (4.5 inches)
-Start the game. Both teams start from the edges and attempt to obtain the quaffle and bludgers.
-Follow your duty depending what type of player you are:
--Chasers try to score by throwing the quaffle into one of the three goal hoops. Each score is worth 10 points.
--Beaters try to peg players with their bludger. If a player is pegged they have to stop what they're doing and pay a penalty; i.e. (drop the quaffle in the case of a chaser) and run back to and touch their goal post or alternatively sit down for 10 seconds.
--Keepers guard the goal posts at each end and attempt to block chasers' attempts at scoring. If Keeper is close to their hoops they are safe from being hit by bludgers.
--Seekers try to find the hidden snitch. Snitches are worth 30 points and cause a turn over.
-The referee should ensure that rules are being followed. They also keep track of the score.
-Play the game! The object of the game is to score the most points and the game ends at the end of the time!
Local Park (View)
3945 N Springfield Ave
Chicago, IL 60618